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- /**
- * 使用wxs方案实现slider
- * 兼容微信,QQ,H5,Vue版的安卓和iOS
- */
- /**
- * 开始滑动操作
- * @param {Object} e
- * @param {Object} ownerInstance
- */
- function onTouchMove(e, ownerInstance) {
- // wxs事件对象下有一个instance属性,表示当前触发此事件的组件的实例,通过该实例,可以获取相关的dataset,设置样式等信息
- // https://developers.weixin.qq.com/miniprogram/dev/framework/view/interactive-animation.html
- var instance = e.instance;
- // getState()为一个对象,挂载在instance上,类似组件的data一样,可以存放一些变量,供以后的触发事件中使用
- var state = instance.getState()
- // 滑块组件的整体尺寸信息
- var mp = state.mp
- if(mp.disabled) {
- return
- }
-
- var distanceX = getTouchX(e) - mp.left
- // 获得移动距离对整个滑块的百分比值,此为带有多位小数的值,step大于1时,不能用此更新视图
- var percent = (distanceX / mp.width) * 100
- updateSliderPlacement(instance, ownerInstance, percent, 'moving')
-
- // 阻止页面滚动,可以保证在滑动过程中,不让页面可以上下滚动,造成不好的体验
- e.stopPropagation && e.stopPropagation()
- e.preventDefault && e.preventDefault()
- }
- function onClick(e, ownerInstance) {
- var instance = e.instance
- var state = instance.getState()
- var mp = state.mp
- if(mp.disabled) {
- return
- }
-
- // 直接点击滑块的情况,计算方式与onTouchMove方法相同
- var value = ((e.detail.x - mp.left) / mp.width) * 100
- updateSliderPlacement(instance, ownerInstance, value, 'click')
- }
- function sizeReady(newValue, oldValue, ownerInstance, instance) {
- // 页面初始化时候,也会触发此方法,传递的值为空,这里不执行往后的逻辑
- if(!newValue || newValue.disabled) {
- return
- }
- var state = instance.getState()
- state.mp = newValue
- updateSliderPlacement(instance, ownerInstance, newValue.value)
- }
- // 设置滑点的位置
- function updateSliderPlacement(instance, ownerInstance, value, event) {
- var state = instance.getState()
- var mp = state.mp
- if(mp.disabled) {
- return
- }
- var percent = 0
- if (mp.step > 1) {
- // 如果step步进大于1,需要跳步,所以需要使用Math.round进行取整
- percent = Math.round(Math.max(mp.min, Math.min(value, mp.max)) / mp.step) * mp.step
- } else {
- // 当step=1时,无需跳步,充分利用wxs性能,滑块实时跟随手势,达到丝滑的效果
- percent = Math.max(mp.min, Math.min(value, mp.max))
- }
- // 返回组件的实例
- var gapInstance = ownerInstance.selectComponent('.u-slider__gap')
- // 在移动期间,不允许transition动画,否则会造成卡顿
- gapInstance[event === 'click' ? 'addClass' : 'removeClass']('u-slider__gap--ani')
- // 调用逻辑层的方法,修改v-model绑定的值
- ownerInstance.callMethod('updateValue', Math.round(percent))
- if(event) {
- ownerInstance.callMethod('emitEvent', {
- event: event,
- value: Math.round(percent)
- })
- }
-
- // 设置移动的值
- gapInstance.requestAnimationFrame(function() {
- gapInstance.setStyle({
- width: percent / 100 * mp.width + 'px',
- })
- })
- }
- // 开始滑动
- function onTouchStart(e, ownerInstance) {
- ownerInstance.callMethod('emitEvent', {
- event: 'start',
- value: null
- })
- }
- // 停止滑动
- function onTouchEnd(e, ownerInstance) {
- ownerInstance.callMethod('emitEvent', {
- event: 'end',
- value: null
- })
- }
- // 获取当前手势点的X轴位移值
- function getTouchX(e) {
- return e.touches[0].clientX
- }
- module.exports = {
- onTouchStart: onTouchStart,
- onTouchMove: onTouchMove,
- onTouchEnd: onTouchEnd,
- sizeReady: sizeReady,
- onClick: onClick
- }
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