import Vue from 'vue' import Vuex from 'vuex' Vue.use(Vuex) let lifeData = {}; try { // 尝试获取本地是否存在lifeData变量,第一次启动APP时是不存在的 lifeData = uni.getStorageSync('lifeData'); } catch (e) { } // 需要永久存储,且下次APP启动需要取出的,在state中的变量名 let saveStateKeys = ['firendItem','userData','pushRes','myTip','taskTip','contractTip','liangxinTip','packet','linkItem','memberItem','memberItemIndex','chatItem','clientId']; // 保存变量到本地存储中 const saveLifeData = function(key, value) { // 判断变量名是否在需要存储的数组中 if (saveStateKeys.indexOf(key) != -1) { // 获取本地存储的lifeData对象,将变量添加到对象中 let tmp = uni.getStorageSync('lifeData'); // 第一次打开APP,不存在lifeData变量,故放一个{}空对象 tmp = tmp ? tmp : {}; if(key == 'contractTip' && tmp[key] < value){ uni.vibrateLong({ success: function () { console.log('震动成功'); } }); uni.showTabBarRedDot({ index: 4 }); } if(key == 'taskTip' && tmp[key] < value){ uni.vibrateLong({ success: function () { console.log('震动成功'); } }); uni.showTabBarRedDot({ index: 4 }); } tmp[key] = value; // 执行这一步后,所有需要存储的变量,都挂载在本地的lifeData对象中 uni.setStorageSync('lifeData', tmp); } } const store = new Vuex.Store({ state: { hasLogin: false, // 如果上面从本地获取的lifeData对象下有对应的属性,就赋值给state中对应的变量 pushRes:lifeData.pushRes?lifeData.pushRes: {}, //我的气泡提示 myTip:lifeData.myTip?lifeData.myTip: 0, //我的气泡提示 taskTip:lifeData.taskTip?lifeData.taskTip: 0, //我的气泡提示 contractTip:lifeData.contractTip?lifeData.contractTip: 0, //粮信气泡提示 liangxinTip:lifeData.liangxinTip?lifeData.liangxinTip: 0, // 链接 linkItem:lifeData.linkItem?lifeData.linkItem: [], userData: lifeData.userData?lifeData.userData: {}, //群成员 有索引A~Z memberItem:lifeData.memberItem?lifeData.memberItem:[], //群成员 没有索引 memberItemIndex: lifeData.memberItemIndex?lifeData.memberItemIndex:[], // 消息列表 chatItem:lifeData.chatItem?lifeData.chatItem:[], //我的朋友 firendItem: lifeData.firendItem?lifeData.firendItem: {}, // 红包 packet: lifeData.packet?lifeData.packet:{}, // 消息体 chatObj:{ chatId:'', chatType:0, chatName:'测试' }, // 版本 vuex_version: '1.0.1', //朋友圈展示信息 circleData: [], //内置朋友圈相册banner图 circleBgList:[ ], clientId: lifeData.clientId?lifeData.clientId: "", }, mutations: { $uStore(state, payload) { // 判断是否多层级调用,state中为对象存在的情况,诸如user.info.score = 1 let nameArr = payload.name.split('.'); let saveKey = ''; let len = nameArr.length; if (nameArr.length >= 2) { let obj = state[nameArr[0]]; for (let i = 1; i < len - 1; i++) { obj = obj[nameArr[i]]; } obj[nameArr[len - 1]] = payload.value; saveKey = nameArr[0]; } else { // 单层级变量,在state就是一个普通变量的情况 state[payload.name] = payload.value; saveKey = payload.name; } // 保存变量到本地,见顶部函数定义 saveLifeData(saveKey, state[saveKey]) }, login(state, provider) { state.hasLogin = true; state.userInfo = provider; uni.setStorageSync('userInfo', provider) }, logout(state) { state.hasLogin = false; state.userInfo = {}; uni.removeStorageSync('userInfo') } }, actions: { }, getters: { getUserInfo(state) { return state.userInfo } } }) export default store